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 Saber/Death's Hand

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Saber

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Posts : 176
Join date : 2010-06-18
Age : 25

PostSubject: Saber/Death's Hand   Fri Jun 18, 2010 5:55 pm

Account Name: Saber


Name: Saber/Death's Hand
Nickname: -
Age: 17 (at time of death)
Race: Heroic Spirit
Gender: Female
Height: 168 cm
Weight: 46 kg
Reputation: N/A
Class: Varies with summoner
Affiliation: Varies with summoner

Which version a summoner gets may vary according to different factors.

Character: Saber: The righteous and virtuous will get the original form of the spirit. Skilled fencing techniques and high resistance to magic make Saber an ideal bodyguard. She is very durable and can perform many defensive tasks with competence.

Character: Death's Hand: Those who desire ultimate power will get a twisted form of the spirit. Dubious swordsmanship and distorted magical defenses make Death's Hand a rather weak fighter and a vulnerable target in battle. However, her power release is more destructive by an untold margin.

Physical Description; Saber: Appears as a moderately tall and slender teenager with blonde hair and clear blue eyes. She often wears a calm expression and gives off an aura of serenity and composure.

Physical Description; Death's Hand: Appears as a moderately tall and slender teenager with very pale complexion and unnaturally glowing yellow eyes. Nearly white hair. Her face is engraved with a permanent scowl, and the air around her seems thick with murderous intent.

Clothing: Composite plate mail is worn over a long robe or dress.
Spoiler:
 
Accessories: None.
Extra: None.
Picture:
Spoiler:
 

Personality; Saber: Calm and devoted, she always puts her master's safety above everything and will use any means necessary to protect them, even if it goes against orders. Saber will not look down on lesser mages if they manage to summon her. She respects honor, chivalry and benevolence; as those define true virtue. She also values unwavering loyalty and fanatical devotion to a cause.

Personality; Death's Hand: Very stoic and incompassionate, she takes lives without hesitation and will carry out a powerful master's orders to the letter, but will not obey weaker mages. She respects ambition, bloodthirst and greed; as those define true power. Like her counterpart, she also values unwavering loyalty and fanatical devotion to a cause.

History: At a long-forgotten point in time, towards when no historical scriptures point, Biso was a vassal state of a major overseas empire, named Avalon. The empire was build around a very solid religious belief, and it was piety that held the grand kingdom together. The royal line was revered and believed to be directly appointed by the Maker, an almighty deity. It was said that the Maker created the world and its inhabitants, and will one day undo them if they forget their true origins and forget showing respect to their creator. That's why people of Avalon, both rich and poor, weak and strong, noble and wretched – nobody was unhappy with their lives, because no matter difficult it is, it's a challenge they have to overcome in order to enter the "Maker's Garden", a paradise where you would go after death if you were virtuous in life. Such a vison created harmony between people, and Avalon was flourishing and prospering in peace.

Everything was fine and well, until some "wise" royal advisors convinced the king that it would be a terible cruelty to only let the people of Avalon enter the Maker's Garden. Other nations also had that right, they just didn't realise it. Delegates were sent to all neighboring nations, including Biso, which was at that time a backwards and underdeveloped continentof little political interest to other nations. The delegates brought back grave news: none of the neighbors accepted the Maker as the only rightful deity. That marked the start of a conflict known as the Oblivious Crusade. Avalon, with it's superior army consisting of armored knights and elemental wizards, quickly annexed the adjacent nations and declared itself an empire. King Elan Agamand of Avalon proclaimed that the annexed nations would now revere the Maker and join him and his people in their journey to the Garden.

Only one person in the entire empire spoke against the king. His only child, princess Jeanne Agamand, voiced that this is not the will of the Maker, as he always presents a choise. One even has the right to choose whether to believe in Him or not. Oppressing that freedom of choise is to abandon the chivalrous way that leads to the Garden. Jeanne rallied the subjugated peoples, Bisonians included, and pushed back king Elanr's forces with conviction. She didn't stop there, taking her shoddy but numerous army into Avalon's lands, clashing in the final encounter with the king and his remaining army. The two met on the battlefield and engaged in a duel. That day, Jeanne Agamand was slain by her own father.

Her army didn't disperse, however. Enraged by the death of their inspirer and champion, they crushed the king's remaining knights and surrounded the capitol castle of Avalon. It looked like the short-lived empire was lost. But there was one last thing to do. The Council of Seven, consisting of the most powerful wizards of all Avalon and known world, came together to make one last attempt at retaliation. The art of necromancy was known and common at that time, and many mages could animate the dead to assist them in various tasks. But reviving someone, as in bringing back the soul to the body, was unthinkable. In spite of this, the Council has been searching for a method all their lives, and finally have found a way. They went down to the royal mausoleum and descended into the crypt. Each of them inscribed a scroll with their own blood, and placed each of the scrolls around Jeanne's gravestone in a circle. King Elan then came forward and thrust his sword into the gravestone. As soon as the blade was stuck in the stone, a searing light shone in the sky above the capitol castle of Avalon. In a second, both the city and the besieging army were engulfed in the light. The second after that, the light went out, and everything turned black.

The wind wailed on the empty streets, and crows made nests on the abandoned trebuchets outside of the walls. There was nobody left. The light consumed the entire city's populace and the army besieging it. The people vanished, vaporised. But the resurrection was successful. Standing beside her own grave in the mausoleum hall, and holding her father's sword, Heroic Spirit Saber was born, the one who bears the burden of one million souls... by the will of the Maker.


Weaponry: Excalibur (rank varies with summoner)
Nothing more than a heavy longsword essentially, but it is used as a conduit for some of Saber's/Death Hand's spells, most notably the primal smite, "Excalibur".

Gameplay
- This character can only use Excalibur at 100% mana, which is reset to 0% upon use.
- This character cannot be summoned by non-mages.
- This character does not earn stat points. All its actions contribute to SP gain of the master.
- This character does not earn money or items.
- This character's Magic stat only affects the strength of Excalibur.
- This character's stats are all set to the amount the master's Magic stat. Example:

Master
Magic: 30 [60]

Summon
Strength: 30
Accuracy: 30
Stamina: 30
Speed: 30
Magic: 30

Abilities/Behavior: Saber
- Good martial skill and strong magical and physical defense.
- Noble and friendly.
- Defensive abilities include Mana Shield and Heal.
- Slowly replenishes mana over time.
- May not drain mana from her master without explicit command.
- Powerful Excalibur.
- May disobey dishonorable or brutal commands.
- The master suffers terrible consequences should their alignment turn away from the Light.

Abilities/Behavior: Death's Hand
- Poor martial skill and good magical and physical defense.
- Apathetic and bloodthirsty.
- Offensive abilities include Thousand Chains and Kill.
- May drain mana from her master at will.
- Does not replenish mana over time.
- Extremely powerful Excalibur.
- May disobey weak masters.
- The master suffers terrible consequences should their alignment turn away from the Darkness.

Stat Points Earned: N/A
Scales Earned: N/A


Magic: Saber
Magic Name: Divine Authority
Magic Tier: 1
Magic Type: Divine
Rank: Varies with master
Magic Description: The expression of this Heroic Spirit's royal power. Saber is able to mold her stored mana and smite an enemy with a concentrated energy burst. She can also use her mana to protect and heal herself or her master.

Techniques:
Excalibur
Type: Divine
Range: 30m
Usable: At 100% mana.
Effect:Saber converts all her mana into a searing light that deals major damage to all beings that are caught in the area of effect. The light doesn't affect property, only creatures. Useful against powerful enemies who can't be beaten with normal attacks.
Spoiler:
 

Mana Shield

Type: Divine
Range: 30 m
Effect: Saber uses her mana stores to erects a magical shield around herself or her master, which can absorb a certain amount of damage before collapsing.

Heal
Type: Divine
Range: 30 m
Effect: Saber uses her mana stores to mend her own or her master's injuries.

Death's Hand
Magic Name: Divine Authority
Magic Tier: 1
Magic Type: Divine
Rank: Varies with master
Magic Description: Death Hand's magic only means to deliver death, nothing else.

Techniques:
Excalibur
Type: Divine
Range: 10-1000m, based on mana consumed
Effect: The ultimate expression of Divine Authority, this release smites the subjects with death in its purest form. While there is no counter for this move, it consumes exorbitant
amounts of the summoner's mana, to the point where they could die from
exhaustion if they overestimate themselves and order Death's Hand to use this
technique without thinking.
Spoiler:
 


Thousand Chains
Type: Physical
Range: 20m
Effect: Death Hand's sword expands and breaks into segments, forming a long chain capable of shredding opponents. See video link at the bottom.

Kill
Type: Divine
Range: Melee
Effect: Death's Hand grabs an enemy and continuously absorbs their life through the touch. Death's Hand also transfers terrorising mind images to the victim, paralysing it with fear for the duration of the grip and leaving mental trauma afterwards. This move replenishes her mana.

If this character is destroyed in battle
, another event will be staged in order to obtain it as a summon again.

House: N/A
Companion: N/A

Theme Songs: Theme Song Link

Thousand Chains: Thousand Chains Link (Time 1:50)
An animation of both Excaliburs can be seen in the beginning also.



Fighting Style:


Last edited by Death's Hand on Fri Jun 25, 2010 9:12 am; edited 13 times in total
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Saber

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Age : 25

PostSubject: Re: Saber/Death's Hand   Sat Jun 19, 2010 5:14 am

Updated

Can history come later? I exhausted what little creativity I had already
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PostSubject: Re: Saber/Death's Hand   Sat Jun 19, 2010 6:12 am

Now then, lets start with stats. You can't have any stats 0 expect magic when creating the character.
Basically if you have 1 accuracy then you would basically be blind and not notice anything around you. If you have 0 speed you run same fast as other people walk.

Now then techniques, Saber is missing "Technique" section. Everyone stats with maximum of 2 technique points.
Your Death Hand's is too OP. Tone down the range, also D rank's technique cannot take down small house, maybe C ranks, so you have to edit that a little aswell.

If history done in 2 days after approval I reopen it, otherwise PM it to me if I have locked it.


Just a little note, one person already has that theme song but it isn't against the rules for multiple persons to have one.

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Kirin Dreyar • Job: Roshio Gang: Beginning • Lightning Dragon Slayer • Reputation: 0 • SP: 69 • Scales: 1,150,000 • Location: Star Town
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Saber

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Age : 25

PostSubject: Re: Saber/Death's Hand   Sat Jun 19, 2010 6:20 am

Fixed stats and tweaked Death's Hand skill descr.

Same theme song? Sweet, I'm a mind reader xD
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PostSubject: Re: Saber/Death's Hand   Sat Jun 19, 2010 6:26 am

Every point you want to put to Magic Stats it consumes 2 points not 1.
So if you put 10 points in magic your stat will be 5. If you want it 10 then you need 20 points.

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PostSubject: Re: Saber/Death's Hand   Sat Jun 19, 2010 6:28 am

Fixed. Why the complexity?
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PostSubject: Re: Saber/Death's Hand   Sat Jun 19, 2010 6:35 am

Your Rank D Saber stats only come 39, you can go up to 45.
Rank D stats come up to 44, one more if you want.

Dark Saber's Technique range down.

Also it is so that normal characters wouldn't gain enormous magic power so quickly and so sword fighters have higher chances of winning against mage... As you may know magic is stronger than sword fighting...

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PostSubject: Re: Saber/Death's Hand   Sat Jun 19, 2010 6:41 am

Quote :
Dark Saber's Technique range down.

Minimum range is 10, and that's what most people will be able to pull off with the current mana pools. Besides, that's the only tehnique she has.

Their magic stats only deternime the power of Excalibur for both spirits, and they can only be used once per mission. Toning them down too much will make me weak and boring.
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PostSubject: Re: Saber/Death's Hand   Sat Jun 19, 2010 6:47 am

1000m will only be with high S-Ranked mage then!

[A]pproved

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