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 Techniques

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Lightning
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Join date : 2010-06-07

PostSubject: Techniques   Tue Jun 08, 2010 4:20 am

Magic Techniques

When a character in Dragonia uses their magic, they invariably use various moves. Thus, here at Dragonia I have decided that you too will use techniques when using your magic. Unfortunately, it's not all good news; it's not like we'd just allow you to just bust out super-powerful moves like 'Dragon Summoning' or such from the start now. So, everyone has to earn their techniques using a neat little system that relates to not only your magic Rank, but also the number of DP/SP (Disruptive Points/Stat Points) you have earned all up.

Techniques are broken up into the following:

Template

(Name)
- (Power level)1
Type:2
Range:3 (Duh.)
Effect:4
(What the Technique does.)



1) Power Level:

Ranging from 1 (very weak, almost negligible) to 10 (extremely powerful, potentially wipe out a island) this is a measure of the power of the technique. All starting characters can have techniques with a power
level of 1. Every character has a total power level that is distributed amongst all their techniques, and you cannot go over your total. Ever.

2) Type:

Simply put, the type of Technique will fall under three categories:

  • Offensive
  • Defensive
  • Supportive

These of course then can go into subcategories if you like, such as Offensive - Ranged/Melee, Physical/Non-Physical; Defensive - Evasive/Preventative; Supportive - Buff/Debuff, Transformation etc.
There are many types, but as long as you put either Offensive, Defensive or Supportive it's ok.

3) Range:

Nothing to think about really; what's the maximum range of your technique? If its Defensive or Supportive it'll usually be 'Self' or something that similarly is in melee range, the kind of thing you use in close-combat will be 'Melee'.

4) Effect:

Simply put, this section describes what the technique does. Techniques are magical abilities bear in mind, so basic things like martial-arts attacks and special moves with your weapons don't count - you can just do those IC. However, if the attack involves magic in even the slightest way, it is probably a technique, so say it here.



Making Techniques

When making techniques there are a few things you have to take into account. These are; your Magic Rank, your earned DP and your maximum Power Level. When making a technique the power level of the technique cannot be higher than your Magic Rank, and you also cannot make a technique if it would push you over your maximum power level. Luckily for you, every time you earn a set amount of stat points judging by your tier you gain additional stat point.


  • Tier 4 - 4 Stat Points Earned = +1 Maximum Technique Point
  • Tier 3 - 6 Stat Points Earned = +1 Maximum Technique Point
  • Tier 2 - 8 Stat Points Earned = +1 Maximum Technique Point
  • Tier 1 - 10 Stat Points Earned = +1 Maximum Technique Point


The only way to start making Power Level 2 techniques is to increase your Magic Stat, and therefore your Magic Rank by putting Stat Points into your Magic value. This is a personal decision of course, as some people may instead focus on speed, strength, agility etc. and may wait until they accumulate a higher power level before making techniques.

Every time you earn an increase to your maximum Power Level you may spend that extra point (or points) on one of two things:


  • Buying a new technique, or
  • Increasing the power level of an existing technique.


What's more, you do not have to spend points right away, so it may not be uncommon for people's maximum Power Level to look like this: 8/21, 0/2 etc. etc. If you wonder what would constitute what level of technique, aim as high as you wish and a mod/admin will reduce it to the appropriate level.
For more information, check out the Magic Section.
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